AR and VR mean business: Everything you need to know

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VR, AR, and MR: What’s the difference?
Overhyped by some, drastically underestimated by others, few emerging technologies have generated the digital ink like virtual reality (VR), augmented reality (AR), and mixed reality (MR). https://zd.net/2LbA6dc

Overhyped by some, drastically underestimated by others, few emerging technologies have generated the digital ink like virtual reality (VR), augmented reality (AR), and mixed reality (MR).

Must read: VR and AR: The Business Reality

Still lumbering through the novelty phase and roller coaster-like hype cycles, the technologies are only just beginning to show signs of real world usefulness with a new generation of hardware and software applications aimed at the enterprise and at end users like you.

On the line is what could grow to be a $160 billion AR/VR industry as soon as 2023. Here’s what you need to know.

What is virtual reality?

Virtual reality is a broad term for a multi-sensory computer-generated experience that allows users to both experience and interact with a simulated environment.

History

According to the Virtual Reality Society, the technology has thematic roots in the stereoscopic viewers of the 19th century. Decades of research into immersive (albeit non-interactive) cinema gave way, in the 1960s, to early experiments in what were then called “artificial environments,” primitive computer-generated worlds users could actually navigate.

Also: Sound is the next frontier for virtual reality

By the 1990s, virtual reality was a mainstay of popular culture thanks to movies like The Lawnmower Man (1992) and early gaming headsets from Sega and Nintendo.

Today, commercially available virtual reality headsets incorporate features such as haptics, motion and location sensing, and high-res 3D graphical displays that come close to real-world visual fidelity. Major players like Google, Microsoft, and Facebook are heavily invested in the technology.

What is augmented reality?

Unlike virtual reality, which seeks to immerse the user in a completely virtual environment, augmented reality enhances the real world using digitally produced perceptual overlays.

History

The first head-mounted AR display was created at Harvard in 1968, but it wasn’t until 2008 that AR saw its first commercial application in the form of a BMW magazine ad that allowed users to hold a printed page in front of a computer camera to produce an on-screen image.

Since then, augmented reality has been a mainstay of marketers in the form of QR codes that unlock AR content. Early AR applications for smartphones and personal computers targeted consumers by allowing them to do things like try on products. However, the technology’s first breakout consumer successes have come in gaming, starting with Pokemon Go.

Though still early in the adoption phase, augmented reality is expected to have a massive impact on daily life through a variety of consumer and enterprise applications, with some predicting AR technologies will be more pervasive and important than the internet. 

What about mixed reality?

Mixed reality refers to a kind of augmented reality in which graphical visualizations are projected so as to appear as though they’re interacting with the real world. An oft-cited example is Magic Leap’s visualization of a 3D whale jumping out of a gymnasium floor, an effect made possible thanks to augmented reality headsets worn by the viewers.

Also: Ready for takeoff: Airbus’s sweeping mixed reality redesign

The hardware

There are many types of hardware used in AR, VR, and MR applications, including haptic suits and niche devices that allow the visually impaired to “see” with their tastebuds.

However, for most consumer and enterprise applications, the hardware for virtual reality typically constitutes a headset, such as the HTC VIVE, Oculus Go, or Sony PlayStationVR.

For AR and MR applications, the hardware may be an AR-enabled headset, a pair of AR glasses, a mobile device like a tablet, or a wearable like a smart watch. All major smartphone manufacturers are anticipating the growth of AR and many have begun equipping their latest models with components to support that growth, such as Snapdragon mobile processors and active depth sensing packages — essentially mini-LiDAR. Apple and Google have jumped into the AR and MR race with dueling SDKs — ARKit from Apple and ARCore from Google.

In the future, we’ll certainly see streamlined AR glasses, and likely contact lenses further down the line.

Is there a difference between the hardware used by enterprise customers and consumer market users?

There are enterprise-only headsets from the likes of DAQRI, but more and more we’re seeing enterprise AR/VR applications running on consumer hardware. The same Microsoft HoloLens is being used by Honeywell to train technicians that’s used by gamers to complete crucial missions, for example.

Which will be bigger, AR, or VR?

Augmented reality will have a bigger impact on the market and our daily lives than virtual reality — and by a long shot. That’s the consensus of just about every informed commentator on the subject.

Also: Your next business computer: HoloLens 2 TechRepublic

The reason is that VR environments by nature demand a user’s full attention, which make the technology poorly suited to real-life social interaction outside a digital world. AR, on the other hand, has the potential to act as an on-call co-pilot to everyday life, seamlessly integrating into daily real-world interactions. This will become increasingly true with the development of the AR Cloud.

The AR Cloud

Described by some as the world’s digital twin, the AR Cloud is essentially a digital copy of the real world that can be accessed by any user at any time.

For example, it won’t be long before whatever device I have on me at a given time (a smartphone or wearable, for example) will be equipped to tell me all I need to know about a building just by training a camera at it (GPS is operating as a poor-man’s AR Cloud at the moment).

Also: The urgent case for Open AR Cloud

What the internet is for textual information, the AR Cloud will be for the visible world. Whether it will be open source or controlled by a company like Google is a hotly contested issue.

Industries that will be affected by both AR and VR

Construction

The $10 trillion global construction industry has been operating with much the same technology for the past century. AR and VR are helping to change that with a variety of applications that allow project managers to track progress and builders to work through jobs and spot time and money drains before the foundation is ever poured.

Also: Field service workers rapidly embracing AR/VR to democratize knowledge

The technology is still emerging, but some companies to watch in this arena are: OpenSpace, which gives project managers a Google Street View-like time machine to walk through projects at various stages of completeness; Skycatch, whose drones are being used to create on-site VR simulations of projects; and DAQRI, which makes a smart helmet that’s used in AR applications to deliver site-specific information to builders in real-time.

K-12 Education

Not long ago, futurists predicted that virtual reality would change the face of education. Adoption of VR in education has happened far slower than many hoped, and for the time being it looks like the hype was just that.

Nevertheless, many K-12 programs are finding uses for headsets from Oculus and HTC, as well as cheaper Google Cardboard, such as sending students on virtual field trips, tours of the solar system, and walks through the Jurassic period.

Also: 11 unexpected ways universities are using the Microsoft HoloLens

The hype pendulum has now swung toward augmented reality in education. Text books are being printed on “clickable paper” and students in primary school are creating their own AR experiences with Metaverse. Augmented field trips can easily turn into scavenger hunts, and digital puzzle boxes are challenging students to problem solve their way out of prickly situations, all while sitting in the comfort of the classroom.

Healthcare

From therapies for those with autism to restoring low vision, virtual reality is being used as an effective treatment in a wide variety of healthcare applications.

VR is also becoming an effective teaching tool in healthcare. Students can now watch VR surgeries and dissect VR cadavers, for example.

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Healthcare is also primed for AR adoption precisely because its a field that requires individuals to make important decisions on the fly with available information. Just as surgeons have adopted robots to enhance the uncanny dexterity of humans, the industry is looking at novel uses of heads up displays and wearables to enhance the decision-making capabilities of people that are often under stress and under the gun.

A few big players are Microsoft, which is exploring applications for its HoloLens as an AR tool to help doctors visualize challenging procedures during surgeries, and AccuVein, which helps doctors and nurses locate patients’ veins more easily.

Enterprise Training

The enterprise VR training market could be worth more than $12.6 billion by 2025. Pilots have been training on VR simulators for generations, but now workers in many high-risk fields, such as oil and gas and other utilities and heavy industries, are getting the chance to take their licks in the virtual world as opposed to on the job, where the risk of injury or costly mistakes is far higher.

Also: 

Why VR training may be the future of sexual harassment prevention in the workplace TechRepublicSkills gap? Augmented reality can beam in expertise across the enterpriseUse Case: Augmented reality finds early adoption with field service technicians

Augmented reality is also making a splash in enterprise training, particularly in the realm of technical training. Honeywell recently announced a mixed-reality simulation tool to train its industrial employees using Microsoft’s HoloLens, and it’s easy to envision workers in a wide variety of industries getting visual assistance as they learn the ropes on service calls, for instance.

Caterpillar and BP are two major companies embracing AR to train and guide technicians in the field.

Real Estate

The real estate industry, which relies so heavily on customers visualizing themselves in a new environment, seems particularly excited about the prospects of AR/VR technology.

It’s now possible to take a virtual tour of high-end properties in many parts of the country thanks to companies like Matterport. Sotheby’s now has an AR home staging app, which allows users to put the virtual furniture of their choice in properties they may be interested in.

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