GDC 2014: Dungeon Link mashes up RPG and puzzle games

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Another title we saw from Gamevil at GDC 2014 was Dungeon Link. It takes the tried and true puzzle mechanic of Flow, whereby you trace a line between two same-colored dots without overlapping with other lines, and tosses in a few role-playing mechanics. Instead of simply connecting the two points, players are trying to trace their paths through monsters peppered on the board. Every color represents a character you’ve chosen, each with their own attributes. gear, and abilities. If you manage to attack all enemies with all of your heroes in the same turn, you get a combo bonus on damage.

It’s a neat, light twist on a familiar genre. It reminds me a little bit of Nimble Quest in that sense, but I think Dungeon Link is very much going to stand out on its own. This free-to-play title will be out around Q3 this year.